// getong.c

#include "ansi.h"

inherit NPC;

void create()
{
        set_name("葛通", ({"ge tong", "ge", "tong", }));
        set("title",HIY "坤宁宫带刀侍卫" NOR);
        set("gender", "男性");
        set("attitude", "peaceful");

        set("age", 28);
        set("shen_type", 1);
        set("per", 22);
        set("str", 20);
        set("int", 20);
        set("con", 20);
        set("dex", 20);

        set("qi", 1500);
        set("max_qi", 1500);
        set("jing", 1000);
        set("max_jing", 1000);
        set("neili", 1000);
        set("max_neili", 1000);
        set("jiali", 100);
        set("combat_exp", 300000);
        set("score", 1000);

        set_skill("blade", 100);
        set_skill("force", 100);
        set_skill("dodge", 100);
        set_skill("unarmed", 100);
        set_skill("parry", 100);
        set_skill("jiuyang-shengong", 100);
        set_skill("xiaoyaoyou", 100);
        set_skill("changquan", 100);
        set_skill("wuhu-duanmendao", 100);

        map_skill("force", "jiuyang-shengong");
        map_skill("dodge", "xiaoyaoyou");
        map_skill("unarmed", "changquan");
        map_skill("parry", "wuhu-duanmendao");
        map_skill("blade", "wuhu-duanmendao");

        setup();

        carry_object("/d/city/obj/tiejia")->wear();
        carry_object("/clone/weapon/gangdao")->wield();
}
